Dodj or Daar

Dodj or Daar (pronounced "Dodge or Dare") is a recurring board game in The Amazing World of Gumball.

History
The game was invented by Gumball and Darwin. They have been shown playing it on many occasions throughout the series, often with disastrous results. In many flashbacks, Nicole recalled the boys making a huge mess whenever the game was played.

Eventually, they realized that despite how fun the game was, it was too destructive - it had the power to bend space and time to force its players to follow the rules. For example, if a card says that the floor is red hot lava, the floor will indeed feel like red hot lava, burning the feet of whichever player was unfortunate enough to have drawn said card. For this reason, the boys hid their creation under their bed, where it sat amongst a bunch of other trash the boys stowed under their bed.

One day, while Nicole was cleaning their room, she found it. Gumball immediately shoved it in the trashbag with the other garbage, but Nicole fished it out to play with Richard and Anais. Unfortunately, they didn't see the threat the game posed until after they were in too deep, having each been plagued by at least one "dodj" card. Nicole, unwilling to believe a simple board game had the power to ruin their lives so completely, put the game away, thinking that the dodj cards would wear off eventually. They didn't, forcing the Wattersons to play the game through to the end to get rid of their plagues. Eventually, they finish the game, and the curses wear off.

It is presumed that after the events of "The Game", the Wattersons destroyed the board game, much like how Gumball destroyed his lucky helmet.

Gameplay
Dodj or Daar is a simple game revolving around travelling the board from start to finish.

Objective
The main objective of the game, according to Gumball, is to "survive" until someone crosses the finish line. According to Nicole, the objective is to be the first one to the finish line. Either way, the game ends when a player rolls the exact amount he needs to reach the finish line. It can be assumed that overshooting the finish line will either cause the player to move backwards, or pick a dodj card.

Movement is accomplished by completing challenges on "daar" cards. Each player's turn begins with them rolling the die, and drawing a "daar" card. In order to move forward the number of spaces shown on the die, the player must complete the challenge listed on the drawn card. Failing or refusing to do so results in a "dodj" card, which incurs a penalty on the player (or players, if specified on the card) until the end of the game.

Special Spaces
There are three types of spaces.
 * 1) The normal space: landing on this space has no special effect.
 * 2) Dodj Bomb: landing on this space forces every player to pick a dodj card.
 * 3) Skull and Crossbones: it is unknown what these spaces do, as no one has ever landed on one.

Trivia

 * The name of the game is a homophone of the words "Dodge or Dare".
 * The first few times the game has been shown, Gumball didn't finish stating the rules. He would either get interrupted, or just decide not to finish. The slogan was finally stated fully in "The Ape".
 * The saying that goes along with playing Dodj or Daar is as follows: "Dodj or Daar! Roll the dice, pick a card!".
 * Though the card's objectives usually vary (as seen in "The Car" when Gumball has to build an elaborate contraption to launch a ball to the moon using objects found only in their trash), all of the cards featured in "The Ape" were about pranking Miss Simian.
 * The Dodj or Daar gameboard was completely different in "The Game."
 * The effects of Dodj or Daar are similar to the effects of those playing the game in childrens books of Chris Van Allsburg such as Jumanji or Zathura.
 * Every episode besides "The Game" has the game called 'Dodge or Dare'.